goldfish pantheon

I have a thesis!!!! A _REAL_ thesis!! I’m so happy I’ve been telling everyone and anyone about it because omg you have no idea what it feels — this RELIEF that swells through your entire skin that oh my fucking god you know what you’re doing at last *___* in any case, thanksgiving was the break I needed. I don’t work well under pressure, much less when I feel like a gun is pointing against my head to makemakemake(!!!) Anyway I remember the moment of realising what my thesis is (half drunk + godsknowswhatelse and in a party) and started madly texting myself before I forgot. Afterwards? Spammed everyone on facebook! (of course)

So the idea is basically that:
1. game is the real; reality is the experience of game
==> so an action like everyone entering Googlepolis (as represented by the landscape) will cause a DOS/SYN flood attack
==> the other ability is to ‘mine’ web data and arrange it in such a way to misinform bots
==> see LOIC; being able to ‘shoot’/’destroy’ bad webs
==> shifting data from one node to another when govts take it down (see megaupload)
==> completely 3D landscape generated with webgl geometry
==> minecraft with world effects!

2. Data does not exist; only memory/storage does. Therefore, internet does not exist but perhaps internetting (verb) does

3. Geography as language? it is NOT mapping but creating the symbols to understand/write your own maps

So I’ve very clearly split my thesis into 2 because it’s really too big. Thesis practice (within DT) is to build the game/representation interface itself — working with J. on that.  Things like figuring out how to make the actions create reality (it’s like magic!), how to determine the zoning/signals, transferring data etc etc basically the ‘proof of concept/interface/magic layer/representation’ part.

The language of it, like coming up with new words and metaphors and images to describe this collision-detection course, to talk about what is really happening without creating a map or being forced to give an area of interest etc etc I’m doing with Ken Wark cos he’s cool, he can really write and he’s open to stuff and also more organised than I am (most of all we really get into a flow, which is awesome). I’ve made a separate blog for it since it’s independent study, and this ‘area'(?)is tentatively called meshtectonics. mesh = because it deals with the shape of networks tectonics= because it questions the boundaries of where a network starts and ends and it’s kinda nice to be allowed to be completely emergent and just let what we’re seeing/patterns inform and create the symbols for the map instead of doing the whole ‘this is an area I’m looking at’ + ‘these are the people’ + ‘this is my map/case and their behaviour’ because that automatically dates the work and closes off parts to new extensions

More sketches from the animation/printmaking layers… check out my murderer character! doesn’t he have the best tormented expression? (he’s also driving a cadillac) I still need to ink it and clean it up a bit, but overall quite happy with progress. I doubt I’ll be able to finish the entire video by this year, but I’m hoping to get all the etchings printed out so I can assemble them over time (maybe after thesis…) and then submit to siggraph or whatever

But yea thanksgiving was really great — just being able to NOT STRESS or come for classes or deal with people was amazing……  and actually I got more work done with no one to bother me than anything else woohoo! lol thesis accomplishment

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