crimson alizarin

sleepy sleepy sleepy… why does thesis take up so much energy? the cold weather makes me feel like hibernating more too

So today is triple-thesis meetings starting with clive at 11.45am. Actually he/I/we kinda got the date wrong, he said ‘thursday’ and I didn’t check which thursday…. which turned out to be next week thursday (my only sadness was that I could’ve slept in longer ;_; shikata nai…) Anyway I got a chance to walk him to his next lecture in any case, and it was pretty good — he brought up the relevance thing, and gave me a reference to this HK phd-er who tried to create a visualisation of the internet — I think, WeiboScope?

Then at 1pm I had a meeting with Colleen, who gave me a link to Metaverse, which is kinda interesting but I can’t find a link to play??? still requires download/application to play. I kinda like the idea of 3d model internet, but the whole avatar/second life feel idk feels not right/dated? I kinda want to get away from the SIMS type worldbuilding scenerio as much as possible. Also I feel the key to this is going *away* from overcommuication or easy communication so people are obstructed in how they can communicate (so they have to find ways around it)

She did give me some advice which is to make prototypes!! but not of like the game, just the exploratory interaction. Like not-complicated ones, just drawing ones if I don’t feel like doing giant 3D models (they take forever to do anyway, which is kinda interesting maybe it’ll be like a flipbook kind of prototype??) I promised to make one by next week, hopefully I can draw fast enough…. (maybe make it like comic panel-style clickies)

One of the things she brought up was the idea of challenges, and how I could incorporate goals in the game. Even in a game like Journey, there’s still a very carefully orchestrated scenerio being built (you don’t have that luxury online since ‘nets is ever expanding etc etc) and there’s tension and narrative even if structurally it was “loose”. And I was like… maybe the challenge can be similar to how wikipedia creates ‘stubs’ as markers to areas that need expansion – so maybe users of pathways can ‘flag’ areas (like minesweeper!) about new or unexplored areas (this is based on the reach of pathways, so maybe you gain points from exploring paths and bonuses from flagging previously undiscovered areas) Anyway, right now I’m thinking minesweeper!!! To be exact, the win7 version:

Last meeting with Ken Wark and it was really really helpful!!! He was like, “this is a really cool idea, but how are you going to frame it?” because I explained that the problem was it wasn’t really anything yet – it’s not a search engine but it searches, and it’s not really a game either even though it has game elements. So he suggested that just approach it as a form of art practice where art is “unveiling the process” behind the system, and being able to “step back and highlight the process”  – of how things are being surfed or browsed with; thinking about the practice of using the internet and the aesthetic of going from link to link. To materialise the aesthetics of going from link to link, an artifact that is both closed and public based on repeated use.

(I’m basically quoting everything)

…. and personally, I think it really fits better with my intentions. Also the way he framed it, made me think a lot clearer about what the project is — I also showed him the digital handmade sites and the new religions/sparkling unicorns and also the accelerated sound and he was perfectly OK that there was no name or whatever for it yet. What he really liked about the project is that there is not textual communication, just encounters? companionship(? if that’s the right word?) and I showed him Journey and he was like oh wow maybe I should buy a PS3 (and then I was like well DT has a games club and shaan has a PS3 you can come over and play)

That reminds me, I really want to explore the ecounter-moment after I figure out the general exploration interaction. The success of this I think/feel, is really on that… profound? wordless feeling of bursting??? moment of encounter.

But really, being able to frame it as an art practice kinda lifts certain requirements of it to be ‘useful’ or purely functional so I can concentrate on the experiential commonality feel that Molyneaux talked about. What was it about Gibson? Cyberspace is a collective hallucination, or maybe it’s just…… how many times, can you give yourself over to the dream?

Also just noticing the curation-is-trending aspect, guess I was right on the money. Check out this new channel/website curation that’s Tumblr-for-videos: Telly I feel more and more secure that this project definitely should exist… to be able to connect these disparate channels to form a linked space; so that islands have bridges now.

Also also when I was in the bathroom I noticed the tile hexagon pattern and I was like thinking maybe that’s the solution I need for places because how to create domains and zoomable towers; what if each pixel/tower unit was a pathway. so somewhere like google will be a fucking hugeass tower with many many tiny pixels; each pixel is a pathway; and probably a real word-search function should be added so that you can actual dig urls and that would keep object size relatively consistent even if there was a lot of pathways and stuff blah blah

So anyway this week:
1. finish javascript homework!!!
2. draw landscape (maybe a cross between frozen sea; towers?? floating islands?)
3. where is my limited express train????
4. methodology thing

kore wa DESTINY~?

Monday started off really badly cos I had an emergency and ended up skipping printmaking D: D: D: even though I recommend skipping classes to people, I never skip classes I like (it sounds really commonsense, but you won’t believe how many compulsory classes they make you take) Actually my rule is – if I can learn more/benefit more from not being in the class, I will definitely skip it.

Anyway as I was running off for OSDA meeting guess who I ran into on the train?? Ken Wark! and I was really like “ah!!! kore wa destiny?!” moment and even though it was only a 1-stop duration I was like omg can I meet you sometime this week for thesis??? and he said yes and I was pretty happy. I know he doesn’t really do much game studies per se anymore, but he was a huge inspiration when I was an undergrad and I still value his opinion highly (especially since I draw a lot of influences from him)

For writing&research we had Bob Bellerue come in and talk to us, and a drawing exercise where we’re supposed to talk and write about thesis. idk… I think maybe it’s a side-effect of being mostly a lifeform online, but I find it really hard to talk about anything seriously physically and I find it easier to structure arguements/clarity when typing … I guess it’s like a variation of the lawyer-speak of ‘to-writ’. Anyway I had fun drawing, and I drew my limited express train to utopia!! and how DT is really an aquarium!! and I also drew John Drew (hahahaha drew Drew! /badpun) as a crab with his arms crossed lolololol it’s very therapeutic, regardless.

Afterwards I went with a bunch of people for The Rise of Peer Progressive talk with Steven Johnson, Beth Noveck, Tina Rosenberg and Clay Shirky. (actually out of the lot I only recognised Shirky, but anyway…) Here’s my notes from the talk:

peer progressive as a new political philosophy

1st speaker (steven)
emergence->decentralised systems; wrote in 99
self-organising systems for war? for peace?
emergent democracy?
network architecture

1.     social architecture; coherent enough to talk as a single entity i.e. institutionà bureaucracy?
2.  collaborative network; peer production i.e. govt did the jumpstart but the organisation is done through peer; collective way (examples have been made that collective/commons works. role model to decentralised peer production)
3.     kickstarter = crowdsourced  arts funding (serious?) —> totally stupid c/f funded vs delivered stats
4.     participatory budget by brazil –> doesn’t require technology for peer networks to function –> engaged cos what they want is built; make real effect 311 system
5.     peer production has no political affiliation – non partisan; believe in open not left or right
adjacent possible → create stubs (flagging ground) (minesweeper?) → opensource??? overused

2nd speaker (tina roosevelt)
big fan of steven Johnson; peer network contribute to the development of social norms vs ideas

1. credibility >>>> information – who you trust
2. teen smoking in 97 was astronomically high; no one knows what works
in 2000 malcom gave up
in florida ad agency won lawsuit against cigarette smoking; sat down to analyse
christian porter: ‘same rebellious satisfaction without using symbol of cigarette’
teen smoking summit → ‘we’re smarter than you, fuck off’ + pranking
by 2007 dropped by half
american legacy took the campaign, made it national ; cut by half
teens thought they (the ads) came from other teens (a type of peer pressure)
3. facebook revolution is a failure. revolutions did not know what to do once on the street; (offline vs online knowledge) —-> kinda like the whole making/thinking/concepting/doing debate happening around DT
4. people don’t need information, they need motivation → make a party that everyone wanted to go out. prankings; using danger to make a ‘hook’. facebook = efficient way to commuicate, made it known it was a large force. why people went to tahir sq? cos it was the place to go, the peer pressure… have their friends with them i.e. military unit cohesion

(3rd speaker)
open govt/open business

city without jews; mobilising movements against leftwing marxist and right facisit
non partisan; NEVER MENTIONS GOVT IN BOOK — begin a convo about P2P more effective
how is this progressive is translated?
careful between hierarchy → need hierarchy to organise decentralised network? (fluid hierarchy) distributed response to crisis;  structure and organisingkickstarter is not a replacement – ian bogost idea that kickstarter is a spectator reality tv game
kickstarter is a lot like facebook → gets you money and crowd approval, but not fabrication c/f kickstarter data successfully funded vs successfully delivered; kickstarter gets talked about too fucking much as a solution to end all be all; is not a replacement are they fucking kidding me.
BACKED UP BY LAW (derp) some things have no law for; c/f the 16 year old twitter chick from illonois

clay shirky (3rd speaker)

tools vs people; communication tool-agency (in every other area)
increases the radius of the possible (what happens)
internet makes you see what other people think (but only selectively? bubbling dude!!!)
scientific journal –> peer review → creating social norms; took a tool (printing press) and applied social norms that allowed for it to be harnessed for
coordinated syndicated tools for communication; peer networks on phone; helped do organisation
github → massive distributed and develop it and fork it; collab. shared text doc /// interestingly this was talked about during the gamelab symposium with 22cans developer too —-> compare to that NYU guy, accessibility is not everything???
utopia as import export business
positive externalities ie a world without scammers is a world without trust therefore having some fraud is a positive externality (sounds like dad’s idea of effective corruption)
need stories about mass collaborations, master narratives – they don’t make for good stories; need myths to animate and inspire us — simplify the stories to create myths (wwz)

————-

I’m sorry, too tired to organise it properly. Some of the notes are what they speaker said, most of them (especially the swear-y ones) are my reactions to what they said. Anyway during the Q/A I was like: ‘what the hell, nothing to lose’ so I went up and uhhhhhhhhhhh kinda told them exactly what I thought. (At first it was ‘I have a question’… then it became ‘actually I don’t have a question, I disagree with you.’ OOPS 😡 😡 😡 sometimes I just say stuff )

And then afterwards some people went to look for me (apparently they thought I made good questions..) and I got some cool new contacts!!! One of them is Paul Garrin who is like zomg awesome cant believe—- he actually makes internet architecture and knows about data centers and everything!! and there was a bunch of other people too; like the mathematician dude from NYC council and the media advising lady was really nice (‘we’re going to be BFFs! she said, and asked me for coffee)  I pitched my thesis idea to her and him (the media advisor and Paul Garrin since they came together) and they really liked it — she’s another one of the ‘grew up on the ‘nets’ type and totally understood what I met by categorical randomness the moment I said : ‘WEBRINGS!” cos she remembered them too *___* hearts in my eyes sfm. they were really nice people *____* I like them a lot!!!

Overall I think it was pretty interesting. I didn’t really agree much with the talk, I felt that it was both too political (pretension of academia covering what is a democratic/leftwing speak partisanship) and also too outdated (as in, the internet is not your personal political army – bipartisanship or P2P or not. what you describe as ‘progressive’ can also protect organisations/net-boards full of CP. you forget the chaotic, non-national, post-geographical element which is the ‘nets.)

but whatever… I got good contacts!! *AND* I got to eat dumplings and noodles for dinner at canal street yay!

world’s end dance hall

Boston part 2 was the Indie Games Festival and there were some really awesome cool games. Here are my top faves:

Track by WPI

AWESOME game mechanics – played on XBOX, really great game to play. Players are all on the same energy track, each with a different colour. As they pass around the track, they gain more energy/dominate the field to shoot each other. Shooting missiles doesn’t take up energy, but lasers, bombs etc does and high level weapons (giant lasers!) causes the track to break. Pretty fucking fantastic game, especially on multiplayer mode and nice twist cos you have to debate between breaking the track (possibly killing your own resource supply) or shooting giant laser (kill all those bastards) The graphics is nothing special, but because of the game mechanics the simple sci-fic energy look actually adds to the clean feel of the game; one of the few innovative mechanics that really really worked

Lost Marbles by Binary Takeover

3D puzzle platformer where you have to move different marbles across a space (kinda like hardc0re frogger meets 3d tetris) the twist is each ‘marble’ has a different material property i.e. rubber marbles float on water, metal marbles are immune to fire etc etc which creates a lovely material-feel to the game. The graphics are pretty sweet too and the creators’ have a real enthusiasm for their game which is really great cos I’m sick of all of ‘oh Imma gonna make a game cos it’s cool to be a game designer now nyah nyah’ (and there were plenty of those types too)

Jack Lumber by Owlchemy Labs

Not really groundbreaking, but really fun and extremely addictive. Combines elements of Fruit Ninja and Ouenden with a really great absurdist plot (a lumberjack that has a hatred for wood because his grandma was killed by a felled tree) The graphics are pretty damn sweet too!

And probably my favourite game of the day… Robot Rising by Stomp Games!

Seriously this game is fucking EPIC. When I play or look at it, it reminds me of all the elements of the games I used to play as a teenager – which imho, shows that the game designers = labour of love, their baby, they know their shit etc etc — it’s like a cross between Warcraft and DOTA and Tribes and Halo; all very spectacular games and get this – IT’S PLAYED ON FACEBOOK(!) Seriously I couldn’t believe it. And instead of just ‘oh make an awesome game and stick it on fb’ they actually incorporated elements like real-time appointment PvP  ‘get the flag’ battles and leveraged on the social mmorpg gaming aspect. Is it good? nah, it’s FUCKING AWESOME. Get this, I actually stood infront of their screen for 40mins just gawping and playing it. The controls are smooth and neat; I’ll like WASD controls as well with the scroll mouse and clicky would be familar to any DOTA addict, and all in all I’m really excited and I think it would be an awesome release.

Some of the other notable games: Candlelight by Idle Action Studios, amazing graphics and kinda reminds me of Andy/Haitam’s thesis with the ambiguous character/morality and quest-like exploratory puzzle. Conclave by 10×10 room, a web-based D&D quest game really appealing to oldschool RPGers. Negative Nimbus by Cloudkid which is a really cute and delightful kind of casual game, with puffy rainclouds clouds and flowers (probably most polished marketing tbh) and sleeperhit Don’t Blow It by DinoMage which is an interesting game mechanic – uses collaborative/competitive elements and a kind of playing I haven’t really seen often. Anyway, PICS!

Besides that, they were also showing film screenings about videogames – I managed to catch the 2nd half of Ecstasy of Order (about tetris champions) and the 1st half of Boardgames: Going Cardboard about different playing styles and history of boardgames. One of the things that really caught my attention was the gameshop owner in Going Cardboard; to paraphrase:
“Why do game shops still exist when you have online retailers? There’s no real need for them, because online retailers can get them so much cheaper without overheads. The reason is because of communities – maybe you’re just starting out in a game, or you want to buy a present for someone and you don’t know what to buy. Or maybe you’re already a gamer, and want to meet more likeminded people. It’s true that there are many online communities, but you still need a physical place to bring these disparate online communities together who may not know that each other exists less than a mile away”

What he is really bringing at, is the act of browsing. (which is like superduper important in my thesis, now that anon-is-secondary)

Afterwards I met up with N.K who is a student at MIT (compsci) and also one of the people in the online community I participate in. I think is some people suffer from being uncurious, I have the opposite problem of undying curiousity even if it’s dangerous…. and so I randomly meet up with people all the time. Anyway, I asked for a picture of her:

Decided to cover her face for privacy, since she’s still a student and she told me some really disturbing things about it (which further justifies my anti-position imho…)  Anyway we had dinner and talked a lot – like 3++hrs before my train left!!! I think what I like best about being part of something online, is that you can go anywhere in the world and find someone you are comfortable with. I guess it’s a bit like ~secret society~ (once, I heard someone joke that online communities are the new freemasons of the world) but it’s just nice to meet a total stranger-that-is-not, then start talking with comm matters and then get deeper and deeper (soon we weren’t even talking about internet stuff anymore, just asian parents and boyfriends and general friend-friend stuff) and I was like if you’re coming down for maker faire, just send me a msg and you can camp out at my place 😀

Some of the disturbing things she said reminded me of SG, especially the intense pressure + competition part – like she once scored 98 for a weekly test, and when she went back to her dorm her roommate was like: “if only you got a bit more, then you’ll get a perfect score!” and she started to cry D: and other things like being ruthlessly chased for results and perfection, and guilt-tripping the students to stay in MIT (she wanted to transfer out, but she was like: “if I transferred out, I would seem like a loser because [the perception] who would want to leave [a big brand name school] like MIT?” and her closing statement was : “everyone hates themselves here.” and I was pretty horrified.

I mean, the whole reason why I chose to study overseas was to leave that kind of the world behind – where you were constantly scrutinised for results, and any kind of failure (experimental or not) was unacceptable. You had to be perfect – perfect grades, perfect co-curricular activities, excellant track record and happy with peers and all that shit. Mistakes were unacceptable. Thinking outside the box was only okay if it was “innovative” anything else was less than desirable. (unsurprisingly I did badly in school and caused trouble whenever possible)

Anyway the good part of all this is that I’m really really glad I chose to go Parsons. I’ve always wondered what would’ve happened if I went to the other offered places, and I remember when I was still choosing EVERYONE was asking me why why why didn’t I accept MIT instead? why why why not go for the superstylish campus on river, the full works with excellent branding and networking and all that? It was so prestigious and you know – asian parents (my dad, being an engineer was super disappointed. Even now he’s like: “after you graduate you want to re-apply to MIT?” ) And at that time, I really didn’t have a good answer. I couldn’t say ‘school fees’ because it’s free to study on graduate level; and I’m really bad at articulating what I want/why I want it that way under pressure and I was like “well um *shrug*” but I’m really glad instinct paid off because if not I’ll be up there on one of the buildings thinking of ways to jump right into the icy water

Change topic, more Boston (general) pictures!

hey there sailor!

totally random but oh my god I’m actually starting to beat V. at candy crush saga!! I started playing at the end of summer, and fyea! I’m finally at level 75 and slowly catching up

Anyway went to Boston this weekend for the MIT gamelab symposium as well as boston indie games festival. To be honest, at the opening speech by Jenkins (not the keynote) I didn’t have a good impression of the school — a lot of it was really extended ego masterbation with really wtf phrases like: “MIT media studies is the closest to the ideal of applied humanities” and weird corporate-cultspeak like synergy !innovation! networking! platform! and some dubious phrases like “safe and sane enviroment” (do you really want to be ‘safe’?) and this questionable dialectic of differentiating ‘innovation’ vs ‘experimentation’ (what a weird, mutually exclusive mindset you have)

What I really *REALLY* liked however, was the keynote speech by Peter Molyneux (creator of Black/White; Fables etc etc) some of the phrases that caught me was how he described the power of games – ability to ‘immerse the player, take them out’ and create ‘commonality of experiences’ (I took notes, a bit paraphrasing sorry for grammar)  so that you can have ‘same experiences across devices’ since that’s what people expect nowadays…. to do so by ‘examining the idea of motivation’ in new ways,  and to really ‘make whatever you like’. He was like: ‘I love what I do, because I make games which I want to play.’ And most of all – he emphasised 3 things: ‘delightful’, ‘engaging’ and ‘simplicity’

…. and deep down I was like YESSSSS! because that was the word I was looking for! delightful! that’s exactly it! like during class, I was like: ‘I hate my prototype’ and I couldn’t explain why (I said ‘it’s not addictive’) and people threw me a bunch of terms but it wasn’t about use, or why it would matter — it’s a feeling, and that’s it – it’s a feeling of delight(!)

Later I went to look for him (more like accosted, tbh) and I asked him several questions (I’m just doing it convo style because converting all of it into paragraphs is really hard for me);
R: If, games are about immersing the player and taking them out; doesn’t that mean that the internet is the biggest game of all? so when you build games on the web, it’s a kind of meta-game?
P.M:  yes it is, but it’s a different kind of gaming since there’s no commonality since people use the web in so many ways. because it has no limits, it’s difficult to control the experience. take this game (Curiousity the cube), by creating different movements you can enact different roles — it’s an interesting question/how I feel about RPGs: whether to take on the identity of a character to play a role, or be yourself by creating roles. Most of all in games, I want to be able to be myself/express myself freely in a common experience (herding behaviour and chaining)
R: then maybe the reason why it’s so successful (Curiousity the cube) is because you remove the standard forms of commuication (because the movement is limited to tapping) and force people to think of new ways of communication to connect (by creating drawings using the tapping) and they do so by making ‘roles’ for themselves

And then afterwards I pitched to him & Dimitri (22cans code developer) like a 3sec spiel about Pathways and they really liked it and thought it was interesting.  What *I* found interesting was their reaction – they were less concerned about the anonymity issue (which my thesis class focused so much upon) but the ‘connection’ part or the ability to create and curate pathways. I managed to get both(!) their email addresses too (omg can’t believe this is too awesome people actually take it seriously!!!) Dimitri also suggested that I look into projects done before about people trying to visualise the Internet and not worry too much about the coding part either (he also suggested if I really wanted to try making ATB fields I should look into mesh networks for ad-hoc use…. but I really don’t want to do the same thesis as Jonathan!)

The next panel was about applied research and games – missed part of it cos of the interviews, but it wasn’t super-relevant to me anyway…… except for ONE person! Her name is T.L Taylor and she was doing ethnographic research on game culture especially in regards of gamespace and spectactorship (she used this really lovely neologism: ‘lifestreaming’ as in streaming your life for show) And then she talked about her front-line work in talking/interviewing game culture, and it resulted in incredible amounts of data generated the way surveys don’t (85% successful rate!)  and what she termed: ‘big data’ because it was messy and qualitative since it accounted for all differences the way statistical sets don’t…. it almost seemed like a version of archival practice??

Anyway again, I pitched to her the current pathways idea and her response was really really good (i.e. she liked it) and again, she seemed more interested in the connective aspect than the anonymity aspect although she respected and liked the additional ‘not-knowing’ layer (in other words, I should keep it but not make it the sole reason for it) What was really great was her references! One of them was to CSCW as well as AOIR, both of which I haven’t heard before. Also she suggested I look into the HCI chapter of the CHI groups as well – most awesomely, she gave me a reference to Katherine Isbister of NYU; she said I should contact her (with her reference) since she would be very good advice/to talk to giving for the project.

I also talked to a bunch of standard MIT students – not from games or media related; two Econs phds and one neuroscience phd both interested in using crowdsource to solve iteration problems (former wanted gamelike elements in markets; the latter wanted to create interactive games for people to match neurons together since it’s impossible for one group of people to do it)  what was really interested was that they didn’t seem to view the internet as technology at all – for instance, I quizzed the neuroscience guy for a bit, he didn’t participate in facebook or any kind of online community/interaction; not that he was media illiterate (far from it)  but he only went on 2-3 websites and that’s it. When I asked him if he would be interested in knowing about sites related to those i.e. where do people go after reading Arts Electronica? He was like: ‘no, I don’t really do this kind of thing’ and he was perfectly happy in being pegged and bubbled by search engines

The Econs students on the other hand, had no idea about how the internet work at all – he was writing his phd thesis on social capital, and he had never ever heard of Klout. Like, ever. (I wish he was trolling) He knew nothing about the karmic economy or producer/consumer …. things which I thought was open information (as in like, using wikipedia-level of skill) were not common knowledge after all. When I asked him further, he was like: “maybe it’s because I’m not in the arts, or humanities” which is really interesting — he echoes the neuroscientist remark on the internet as a place for “arts” even though we tend to think of it as ‘science’ due to its technological nature. The second thing is the idea of inclusiveness – the internet is supposed to be entirely inclusive (digital divide aside) and these people are definitely media literate and media consumers, so why aren’t they participating? why do they feel separated from the spectrum of users? why do they think it’s ‘liberal arts’ related only? and I wonder, is this purely an MIT/typography thing (where they have no curiousity outside their bubble) because I know other science-y people who participate online????? ….. anyway, fascinating!

Also, I met Scot Osterweil!

He’s the creator of the game, Zoombinis 😀 you know what’s amazing?? I played Zoombinis when I was in elementary/primary school, which was like.. 17 years ago? how amazing is that??? it was so cool meeting him in person! I think even without the nostalgic factor, Zoombinis is a great game… I remember bleufish DLing it last year and replaying, and still it’s difficult enough despite so many years not to be boring. I felt a bit shy/starstuck to talk too much to him (childhood idol!!) anyway he asked me where I was from, and I was like ‘er Parsons DT’ and apparently he’s friends with Colleen!! and asked me to send his regards to her (will do, when I see her :D) anyway it was really really cool and kindof a kjdskbjdsfkjgr!!!omg!!!HERO!~~~ moment

I kinda left afterwards even though there were more…. it’s more tiring than I thought and I guess I just wanted a couple of hours to just walk around. Before I left, snapped some MIT photos:

Took a nap, then decided to wander around Boston a bit. I actually like Boston itself, just not really sure about Cambridge (seriously it’s like Americanised Singapore-meets-IDK…. just being there, is like full of heeby jeebies all the way down to the motivational posters and strategically efficient architecture) Went to do the tourist stuff like wandering around Boston Commons and just walked around a lot. Went for dinner at Faenuli Hall and guess what I found (besides clam chowder & lobster roll)???

Newbury Comics! They had this awesome deal going on with buy 2 get 1 free and I was like ooooo~ cannot resist (even though I’m technically saving for comic-con

Picked up 4 books: Idyll (artbook) with lovely sketches, Homeland Directive (mystery-suspense conspiracy theorist!!); Witching Hour (on discount – bought it just for Jeph Loeb’s writing) and Fables!!!!!!!!!!! OMG I haven’t read fables in a while, its good to catch up ahhhh feels so good *___* Sneak scans:


{witching hour}

{Idyll}

{Homeland Directive}

I didn’t bother with Fables since well, I’ve bought it before but OMGGGGG THE PLOTLINE OMGGGG!! ndsjdfjsdfdkjdfjsdn!!!! heart in my mouth the whole time, can’t believe it someone pinch me and OMG WHERE IS ISSUE #122??!?! I CAN’T WAIT. OMG. /prepare awkward convo/  I hope they release previews in comic-con because mnbshdfhfejrf!!!

Anyway this has been a really long post – will do part2 boston tomorrow!!!

kalinka:malinka

[random] – I’ve realised why people love vocaloid synthesizer, it’s because they don’t need to breathe! so they can “sing” lyrics that are unsingable by human standards (it would need to be slowed down, or something) and in effect, you create this amazing new music – it’s like accelerated sounds that are comprehendable (all syallables pronounced in a way that human singers would be unable to) —- ah, it’s such a basic thing, but I understand it now!!! is this, the music for futures?

Also, here is my gif-maker prototype for class:

And here are some of the results, courtesy of my modelsome-classmates:

I realised I could get different effects playing around with where to take the photo from (which side) and also by flipping the detachable end a bit (I made it detachable so it’s easier to pack…. the side effect was stackability lol) It’s quite fun!!!! Also here are some new sketches since I didn’t like the winter rooms one —

I really like the second one… might make it into a temp logo hmmm… in any case, I need a new header for this website (tired of the colourscheme and cupcakes) Still thinking of my limited express train hahahha..

riding on a limited express train {take me to utopia}

My MT tape finally arrived!!! so I could finish my drawings~ drawing for me, is a kind of thinking. Even though words are interesting, I still prefer drawing to writing…. I think the next few drawings, I want to do something that can capture the feel of a {limited express train} and try to narrow down the feeling I want for thesis, and also in my other project work. My biggest problem with the Pathways model is that it has no feeling to me; whether it has use or no use, or person or no one – that isn’t important as long as it captures the feeling of a {limited express train} + {rooftop yura} + [][][]…….ah, to hear the sounds of playing laughter again…

Also I should finish the peony one too…. for some reason, the second one (winter rooms) is not as compelling as it was as a pencil sketch – something about it, is lacking. (maybe I need to make another composition, I was planning to use it as a test plate for printmaking but it doesn’t make me happy >_>;;;;;) I will upload the school-prototype tomorrow