Yesterday I had a class at the center for architecture! the professor was part of the architecture firm that installed the work – it’s an amazing piece made of polyesterene rope and electroluminescent wire. So by day it’s a black and white string piece, by night the white ectroluminescent wire glows from phosphorus charge and creates planes of light. She and her partner constructed the design on rhino, then exported to processing until they came up with a final design and did 2 months of experimenting with various materials before settling on this one. Installation took a week and half.
Anyway this class is really great!!! I really hope I can join – it’s overfull and I’m waitlisted but I’m crossing my fingers on it 😀
One of the requests was to do iterations of the mini-project (project inception? meta-project? projects with multiple personality disorders?) Anyway I didn’t want to just do the periodic table again with new shit – that would be boring and painful as fuck. So I decided o hey why not make it into a card game??
I based it off Magic The Gathering – the green orbs denote the amount of “seed” you need to play the card (which corresponds to the electron # in the table), the red orbs denote the damage/defensive value (which corresponds to the atomic weight) You can create combos based on elemental creation and different elements may or may not have special abilities. Stylistically I just drew the images on a notebook (standard pen&ink), scanned it in and added some texture. Nothing fancy really
– a poem, or hymn (a la potter’s hand)
– a box full of chocolates; or maybe tuna cans stacked in a supermarket
– DEWY system
– folders on folders on folders on folders
– idek ask my mom
okay going to sleep now….. why do I have so many morning classes this semester?? are professors masohistic??? serious questions, I know!!
Took me forever to do it!!! Actually the project was supposed to be 3hrs long, but I kept redoing it until it became this (even now, not too happy with the noble gas/transition elements…. but enough fixing) It has a peculiar coherency, generally going from most tangible to most abstracted, and to some extent its historically accurate (or tried to be) Funnily enough, one of the first things I did was sort out the colour palette….. who says it isn’t important? ^^v
Possibly my favourite museum in London, this museum is dedicated to games, toys and the history of “fun”. It’s also free to enter, and the museum store is full of *awesome* stuff ranging from illustrated books to stationary to toys. It’s also a bit out of way, and not too crowded which makes it perfect for slow browsing.
I wish Parsons D+T could arrange a school excursion there, it’s pretty much perfect for anyone into marrying technology and art to create fun experiments.
This weekend I went for the Babycastles game event at Museum of Art & Design (MAD) It’s a 3 day event featuring many guests including Keita Takahashi (creator of Katamari Darmacy!!!!) as well as some familiar people like Ramiro (Hokra, also classmate at Parsons) and Nick Fortungo (professor at parsons) anyway I was mostly there for….
R-L: Brendan (?), Frank Lantz (nyu/zygna), KEITA TAKAHASHI(!!!!), Aiko (translator)
Can we do it again? K♥E♥I♥T♥A T♥A♥K♥A♥H♥A♥S♥H♥I♥
And omg he even signed my notebook for me!!!
T____________T ALL MY TEARS OF JOY LOVE & HAPPINESS!!!!!!!!!!!!!!! Anyway the panel was really good, although the interview bit was *cue awkward laughter* I like the fact that he didn’t have a game design background (he studied sculpture) and the only user tester he had was himself (and possibly his wife). That made me feel a bit better since the entire event was full of game designers, and I felt like the only one who didn’t make games (well, not in the sense that everyone is thinking about anyway) Some of his responses were really funny; favourite cousin? “the naked one.” what’s his favourite hobby? “no hobby.”
adorable Katamari models ❤ ❤ ❤ and they even have the little cow!!!
Besides that they had several games to play in the arcade: Mario Brothers game tracked with a ball (kinda like Teeter); Duck Hunt but shot at a distance (in the party zone, so you had the added obstruction of people walking across) and my favourite – immersive Pac-Man!! The entire map went all around the ceiling and everything. Something I never thought of, but because it was such 3-D space, the corners of the room made it difficult to navigate/control.
They decorated the space really well too, with a jungle theme. The bananas were real! You could pick them “off” the trees (and duct tape) LOL There was also a giant playpen full of beach balls and a tunnel made of aluminum foil with different lights reflecting inside.
Afterwards I went for the panel talk called Designing Games for Public Spaces: Ramiro Corbetta (Hokra), Matthew Parker (Eyebeam, Recurse), and JR Blackwell (Shelter in Place), moderated by Greg Trefry (Come Out & Play) <— copypasta’ed from website. It was really interesting, especially about how to make games accessible but not too accessible – accessibility as a barrier to creating games with depth, flexibility of spaces etc etc A lot of public games have similar guidelines of performance art I think, since spectator sports are also about rituals and audience play along with the ‘role’ play.
Anyway it was a great event, and it was wonderful to meet and catch up with everyone!!! 😀 I hope Babycastles hosts another game jam soon, I really enjoyed the previous one too